Tyr Alecto
The loudest light — still stealthier than any medium — with a turret that does not quit the fight.
Alecto is the light tank that does not pretend to be invisible. At 32% camo it sits at the bottom of the light table — still well above every medium, but not in the same shadow as Fuse at 45%. What Alecto has instead is a turret that keeps pace with the hull, which is rare in the light class and nearly unique among non-heavies. While other lights must stop turning to let the turret catch up, Alecto can track a target mid-strafe. That is the whole kit.
The turret that does not quit
Alecto, Fuse, Tempest, and Atlas are the four hulls whose turrets can match or beat hull rotation speed. Every other tank forces you to stop the turn to aim. On Alecto that means you can duel — strafe, track, fire — without the awkward pause other lights suffer. Use it.
What 32% camo actually means
You are not sitting invisible in a bush. You are the light that gets spotted first but still has options because you are not Atlas. In practice this means: pick your engagements, use cover between shots, and do not assume you are safe just because you have not fired. The moment you shoot unsilenced in the open, the solid circle blooms.
How to play Alecto
Alecto rewards players who understand the duel window. You want to be in a position where you can fire, relocate, and fire again without being tunnel-visioned by a heavy. The turret tracking means you do not have to commit to a hull angle to track a target — you can strafe while tracking, which is more repositioning than most lights can manage.
Siphon shells and sustain
Alecto has a fast reload and decent sustained damage. Siphon shells in the tertiary slot let you outlast opponents in extended duels — you heal on hit, which means a 1v1 where you both land shots favors Alecto if you manage reloads correctly. Energy shells are the safer default; Siphon is the duelist choice.
Where Alecto sits in the roster
It is not the best scout (Fuse), not the best clipper (Ikarus four, Kestrel three), and not the best utility (Seeker Alpha Snitch). It is the best duelist among lights — the hull you take when you want to fight other lights or punish over-extended mediums. On maps like Divide where camo matters more than dueling, Alecto is a second-tier pick. On Ravine or Scorch where you are fighting in tighter spaces, the turret tracking is worth more.
Armor and what to shoot
Alecto has light armor, which means green on the reticle is not a permission slip to trade — it is a warning that you need to move after the shot. Use the strafe to make the enemy reload while you reposition. The turret tracking is also a positioning tool: you can fire from angles where other lights would have to expose the hull to track.
See light tanks hub for the full class context, tier list for current ranks, and builds for the Siphon vs Energy shell decision.
Frequently Asked Questions
Quick answers for new Tyr pilots and returning playtesters.
What makes Alecto different from other light tanks?
Its turret keeps pace with the hull. While other lights must stop turning to aim, Alecto tracks mid-strafe. Only Fuse, Tempest, and Atlas share this.
Is Alecto a good beginner light?
It is more forgiving in duels than pure scouts because of the turret tracking. Still requires understanding of camo and positioning — 32% is not Fuselevel stealth.
Should I use Siphon or Energy shells on Alecto?
Siphon if you want to win extended 1v1s and outlast opponents. Energy shells for the safer default. Both are playable; the choice depends on your role in the match.
What maps suit Alecto best?
Closer-quarters maps like Ravine or Scorch where the turret tracking and duel capability matter more than the camo advantage on Divide.